State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Cannabis Games in Europe Q4 2022: Performance Overview

An analysis of the top 5 cannabis games in Europe during Q4 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Cannabis Games in Europe Q4 2022: Performance Overview

In the fourth quarter of 2022, the top 5 cannabis games on a unified platform in Europe showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower reveals insightful metrics for these popular games.

Hempire - Weed Growing Game saw a notable increase in weekly revenue, starting from approximately $12.5K at the end of September and peaking at around $18.9K in the last week of December. Weekly downloads for the game fluctuated, reaching a high of 22.3K in mid-October and stabilizing around 19.2K towards the end of December. The game's weekly active users followed a similar pattern, peaking at 44.2K in early October and ending the quarter at about 41.5K.

Bud Farm: Idle Tycoon Game experienced a steady weekly revenue throughout the quarter, with a slight increase from $13.3K in mid-November to $16K by the end of December. Weekly downloads showed a significant rise from under 1K in early November to over 5.2K in the last week of December. The game's active users increased from 6.8K in late September to nearly 9.8K by the end of December.

Weed Inc: Idle Tycoon displayed a consistent growth in weekly revenue, starting at $11.4K in late September and peaking at $16.3K in the final week of December. Weekly downloads fluctuated, with a notable spike to 19.1K in the last week of December. Active users also saw a significant increase, starting from 38.9K at the end of September and reaching 54.7K by the end of the quarter.

Cheech and Chong Bud Farm maintained a modest weekly revenue of around $5.6K to $6.2K throughout the quarter. The game’s weekly downloads remained low, with a slight increase from 38 in early December to 272 in the week of December 19. Weekly active users steadily decreased from 1.7K in late September to approximately 932 by the end of December.

Weed Firm 2: Back To College showed consistent weekly revenue, with a noticeable rise from $3.6K in late October to nearly $5K in the last week of December. Weekly downloads were relatively stable, peaking at 4.7K in mid-October. Active users saw a slight decline from 10.1K in late September to 9.5K by the end of December.

For further insights and detailed metrics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023